
KRAFTON Project
KRAFTON inc. (Vector North)
Mystery project yet to be announced.
Currently working on a project for KRAFTON, in a UI development role. I am the only UI Developer, leading the UI development and system for the project.
I am a passionate UI/UX Developer, with a keen eye for creating intuitive, visually striking interfaces, driven by a deep passion for the video game industry.
With a rich background in UI/UX development, I bring a versatile skillset that combines technical knowledge with creative flair. I have a proven track record of guiding applications from their initial stages, laying down the essential groundwork for projects, and meticulously developing intricate Frontend components.
My experience spans a wide array of applications, including AAA video game UI, websites, mobile apps, and software applications.
Mystery project yet to be announced.
Currently working on a project for KRAFTON, in a UI development role. I am the only UI Developer, leading the UI development and system for the project.
Previously worked at Frontier on Planet Coaster 2, in a UI development role.
Established the UI codebase, building components used throughout the different areas of the game.
developed early pre production and production features, prototyping UI design ideas, and reconstructing the codebase from the previous installments.
I was a part of the UI development since the very early stages, with responsiblity over multiple large-scale UI features, and the UI localization. Developing and integrating game UI, and iterating on ideas with cross-disciplines.
In-Development 'All-Out Warfare' FPS.
"WARDOGS rewrites the rules of All-Out Warfare. Three teams conflict over land, sea and air to seize and secure a dynamic 100-player battlefield - where every tactical decision, teamplay action and risk gets rewarded." - Bulkhead Website
A pirate game concept UI built in Adobe XD.
Website was designed and built from the ground up, in React and the Adobe Creative Suite.
An experiment for creating a inventory system in Preact, with code emulating the supported features of Coherent Gameface.