Tom Franklin

Creative Developer
for the UI/UX
industry.

 a picture of me, Tom Franklin

I am a passionate UI/UX Developer, with a keen eye for creating intuitive, visually striking interfaces, driven by a deep passion for the video game industry.

With a rich background in UI/UX development, I bring a versatile skillset that combines technical knowledge with creative flair. I have a proven track record of guiding applications from their initial stages, laying down the essential groundwork for projects, and meticulously developing intricate Frontend components.

My experience spans a wide array of applications, including AAA video game UI, websites, mobile apps, and software applications.

  • Component Construction
  • Development
  • Prototyping
  • Interative Design
  • Integration
  • User Testing
  • Optimization
  • Mentor
  • Agile Development
  • User Testing
  • Testing and Debugging
  • Animation Implmentation

Where you can find me...

Gaming
Programming
UI Design (Supportive)
portfolio image

Planet Coaster 2

Frontier Developments

Previously worked at Frontier on Planet Coaster 2, in a UI development role.

Established the UI codebase, building components used throughout the different areas of the game. developed early pre production and production features, prototyping UI design ideas, and reconstructing the codebase from the previous installments.

C++
TypeScript
LUA
Illustrator
Adobe XD
Prototyping
Optimization
Gaming
Programming
portfolio image

F1 Manager UI

Frontier Developments

I was a part of the UI development since the very early stages, with responsiblity over multiple large-scale UI features, and the UI localization. Developing and integrating game UI, and iterating on ideas with cross-disciplines.

Coherent Gameface
TypeScript
LUA
UE4
Photoshop
Illustrator
Adobe XD
Optimization
Mentoring
Gaming
Programming
UI/UX Design
UI Art
portfolio image

Wardogs

Bulkhead

In-Development 'All-Out Warfare' FPS.

"WARDOGS rewrites the rules of All-Out Warfare. Three teams conflict over land, sea and air to seize and secure a dynamic 100-player battlefield - where every tactical decision, teamplay action and risk gets rewarded." - Bulkhead Website

C++
C#
Unreal Engine 5
Unity
Figma
Illustrator
Photoshop
Prototyping
Gaming
UI/UX Design
UI Art
portfolio image

Pirate Game UI Design

Personal

A pirate game concept UI built in Adobe XD.

Photoshop
Illustrator
Adobe XD
Design Exploration
Colour theory
Graphical Elements
Website
Programming
UI/UX Design
portfolio image

Portfolio Website

Personal

Website was designed and built from the ground up, in React and the Adobe Creative Suite.

React
TypeScript
SASS
Illustrator
Design Exploration
Colour theory
Gaming
Programming
UI/UX Design
portfolio image

Inventory UI Tech Demo

Personal

An experiment for creating a inventory system in Preact, with code emulating the supported features of Coherent Gameface.

Preact
TypeScript
Photoshop
Illustrator

Have a Role you
would like to discuss?
Reach out, let's talk!